‘Gaming’ Archive

Crazy Old Tim Plays All The D-Mods: Volume 2

Sunday, April 15th, 2018

Crazy Old Tim Plays All The D-Mods Volume 2: 2005-2015 s now available to purchase. This volume weighs in at a svelte 398 pages.

While I did not write this (Tim Maurer did before he died), I did all of the editing and formatting and ‘publishing’.

The cover is a photo-mosaic of the Malachi character from Tim’s ‘Malachi the Jerk’ D-Mod.

Crazy Old Tim Plays All The D-Mods: Volume 1

Monday, December 18th, 2017

Crazy Old Tim Plays All The D-Mods Volume 1: 1998 – 2004, a 430 page physical book (!) is now available for purchase.

For those of you who haven’t been following The Dink Network, something really cool happened a few years ago. Tim Maurer (aka CocoMonkey) decided to play through every D-Mod ever released, and write about his experiences as he went. He decided to call this project ‘Crazy Old Tim Plays All The D-Mods’ (COTPATD). Along the way, he covered all 355 D-Mods, and wrote just under 300,000 words in total. His writing was pretty darn brilliant, and was witty, thoughtful, personal, and hilarious.

Sadly, he died shortly after completing his project.

Tim wrote COTPATD because he “wanted to give something back to a community that meant a lot to [him] when [he] was younger”, and I believe that publishing his work in book-form continues that goal. COTPATD is a glimpse at our community through the silly games that we created together, and having that on a bookshelf makes it more ‘real’ than a web page that might disappear overnight. I think it is also important to recognize Tim’s achievement, as sad as it is that he isn’t around to see this.

In editing COTPATD, I fixed a few typos and grammar mistakes, and added a few missing screenshots. I also trimmed out a tiny amount of content for formatting purposes. However, I also added some additional ‘context’ to Tim’s entries, including the community response to the COTPATD project, old forum posts, alternative reviews, and some historical snapshots of what was going on in the community while the D-Mods were released.

Dink Smallwood HD v1.8.9

Sunday, October 22nd, 2017

Seth (aka RTSoft) released a new update to Dink Smallwood HD that is available free for a lot of platforms (Windows, iPhone/iPad, Android). I helped beta test (and found a ton of neat obscure bugs), and even contributed some code to make shadows alpha-transparent and support reading ‘png’ images.

Bloop’s Purpoise

Monday, June 5th, 2017

I created a new D-Mod called Bloop’s Purpoise for the Bloop the Fish Contest that started on April Fool’s Day. In this adventure, Bloop learns why he is a fish.

Cast Awakening Part 5: Revolution

Sunday, January 4th, 2015

I created a new D-Mod, Cast Awakening Part 5: Revolution. This is a little bit different than most, because it is the first ‘rogue-like-like’ D-Mod. Each map and screen is randomly generated. There are a bunch of different levels, monsters, and some new weapons/spells.

Lego Mario: Decorations Abound

Tuesday, October 6th, 2009

I have decorated my work area.

overview

perspective

jump

I have the best kleenex box in the world.

kleenex

And yes, those are chocolate coins.

coins

boxes

I also have too many woot monkeys.

monkeys

scream

Scribblenauts

Wednesday, September 16th, 2009

Scribblenauts may be the best video-game-as-a-toy of all time.  Sure, most games try to excel when it comes to gameplay, story, or even graphics… but Scribblenauts is simply fun.

The game is essentially a series of puzzles.  To solve the puzzles, you can conjure just about any non-trademarked noun available by typing it in.

For example: want to kill a shark swimming around?  Drop a toaster into the water.

Best of all, there is a completely unstructured ‘sandbox’ you can play in, where you can see how different things interact with each other.  You can summon pirates, ninjas, god, lions, giant squids… just about everything, and usually they’ll attack each other.

I summoned a ‘blob’, basically a stereotypical green-gooey sentient blob.  The blob seemed to be the most powerful creature in the game… it handily defeated god, lion, tiger, devil, giant squid, leviathan, colossus, soldier, zombie, robot zombie, puma, bear, and everything.

Except vampire.  Blob and vampire will fight forever, neither able to harm each other.

However, terrorist can defeat blob… sort of.  When the terrorist dies, he blows up, taking the blob with him.

The terrorist cannot kill vampire, because the vampire turns the terrorist into a vampire-minion before he can die.

At one time, Santa ran for his life from the vampire and a vampire minion.  They decided to kill Santa, instead of turning him.

However, I gave Santa some garlic, and boy, vampire ran away and cowered in a corner.  I accidentally made Santa drop the garlic, which fell on the vampire’s head, vanquishing him.

I just have the greatest grin in my face when I play this game.

Lego Mario: Venturing into the Third Dimension

Wednesday, September 9th, 2009

Question Mark Block

I used up nearly every yellow Lego brick in my growing collection, and succeeded in creating a four-sided question-mark cube.

A friend at work noted that this could make an excellent Kleenex holder or candy bowl, er box.  It’s hollow, and the mushroom is actually sitting in a little hole.

Super Mario

Saturday, August 29th, 2009

Super Mario

Super Lego Bros.

Tuesday, August 18th, 2009

Super Lego Bros.

Click for larger view.

I decided to create something very simple, but very cool, with Lego bricks.  One pixel is one Lego brick wide.

Mario would look more authentic if I used brown instead of blue, but I don’t have enough brown bricks.